| Online-Ressource |
Verfasst von: | Wiloth, Stefanie [VerfasserIn]  |
| Werner, Christian [VerfasserIn]  |
| Lemke, Nele [VerfasserIn]  |
| Bauer, Jürgen M. [VerfasserIn]  |
| Hauer, Klaus [VerfasserIn]  |
Titel: | Motor-cognitive effects of a computerized game-based training method in people with dementia |
Titelzusatz: | a randomized controlled trial |
Verf.angabe: | Stefanie Wiloth, Christian Werner, Nele Christin Lemke, Jürgen Bauer & Klaus Hauer |
Jahr: | 2018 |
Umfang: | 12 S. |
Fussnoten: | Published online: 06 Jul 2017 ; Gesehen am 25.06.2018 |
Titel Quelle: | Enthalten in: Aging & mental health |
Ort Quelle: | London [u.a.] : Taylor & Francis Group, 1997 |
Jahr Quelle: | 2018 |
Band/Heft Quelle: | 22(2018), 9, Seite 1124-1135 |
ISSN Quelle: | 1364-6915 |
Abstract: | Objectives: To examine the effects of a computerized, game-based training on motor-cognitive performances, the transfer of training effects on untrained tasks, and the sustainability of training gains in people with dementia.Method: Ninety-nine individuals with a mean age of 82.9 (5.8) and dementia participated in a 10-week randomized controlled trial with three-month follow-up. The intervention group (IG) received a motor-cognitive training on (Physiomat®) including concurrent dual-tasks of balance control with cognitive demands (Physiomat®-Trail Making Tasks (PTMTs)). The control group (CG) performed non-specific, low-intensity exercises. Duration and accuracy at different complexity levels of trained and untrained PTMTs and the number of successfully performed tasks (PTMT score) were assessed.Results: Physiomat® training significantly improved the duration and accuracy at almost all complexity levels of trained (P ≤ 0.001-0.047, ηp2 = 0.065-0.589) and untrained PTMTs (P < 0.001-0.005, ηp2 = 0.073-0.459). Significant effects were also found for the PTMT score of trained (P < 0.001, ηp2 = 0.211) and untrained PTMTs (P < 0.001, ηp2 = 0.184). Training gains were partly sustained at follow-up.Conclusion: Physiomat® is feasible and has the potential to sustainably improve motor-cognitive performances in people with dementia. |
DOI: | doi:10.1080/13607863.2017.1348472 |
URL: | Bitte beachten Sie: Dies ist ein Bibliographieeintrag. Ein Volltextzugriff für Mitglieder der Universität besteht hier nur, falls für die entsprechende Zeitschrift/den entsprechenden Sammelband ein Abonnement besteht oder es sich um einen OpenAccess-Titel handelt.
Volltext ; Verlag: http://dx.doi.org/10.1080/13607863.2017.1348472 |
| Volltext: https://doi.org/10.1080/13607863.2017.1348472 |
| DOI: https://doi.org/10.1080/13607863.2017.1348472 |
Datenträger: | Online-Ressource |
Sprache: | eng |
Sach-SW: | cognition |
| Dementia |
| exergame |
| motor-cognitive functions |
| training |
K10plus-PPN: | 1576811123 |
Verknüpfungen: | → Zeitschrift |
Motor-cognitive effects of a computerized game-based training method in people with dementia / Wiloth, Stefanie [VerfasserIn]; 2018 (Online-Ressource)