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Verfasst von:Juhász, Levente [VerfasserIn]   i
 Novack, Tessio [VerfasserIn]   i
 Hochmair, Hartwig H. [VerfasserIn]   i
 Qiao, Sen [VerfasserIn]   i
Titel:Cartographic vandalism in the era of location-based games
Titelzusatz:the case of OpenStreetMap and Pokémon GO
Verf.angabe:Levente Juhász, Tessio Novack, Hartwig H. Hochmair and Sen Qiao
E-Jahr:2020
Jahr: 26 March 2020
Umfang:20 S.
Fussnoten:Gesehen am 08.10.2020
Titel Quelle:Enthalten in: International Society for Photogrammetry and Remote SensingISPRS International Journal of Geo-Information
Ort Quelle:Basel : MDPI, 2012
Jahr Quelle:2020
Band/Heft Quelle:9(2020,4) Artikel-Nummer 197, 20 Seiten
ISSN Quelle:2220-9964
Abstract:User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO), a popular augmented reality smartphone game. As a result of OSM’s increased popularity, the worldwide audience that uses OSM through external applications is directly exposed to malicious edits which represent cartographic vandalism. Multiple reports of obscene and anti-semitic vandalism in OSM have surfaced in popular media over the years. These negative news related to cartographic vandalism undermine the credibility of collaboratively generated maps. Similarly, commercial map providers (e.g., Google Maps and Waze) are also prone to carto-vandalism through their crowdsourcing mechanism that they may use to keep their map products up-to-date. Using PGO as an example, this research analyzes harmful edits in OSM that originate from PGO players. More specifically, this paper analyzes the spatial, temporal and semantic characteristics of PGO carto-vandalism and discusses how the mapping community handles it. Our findings indicate that most harmful edits are quickly discovered and that the community becomes faster at detecting and fixing these harmful edits over time. Gaming related carto-vandalism in OSM was found to be a short-term, sporadic activity by individuals, whereas the task of fixing vandalism is persistently pursued by a dedicated user group within the OSM community. The characteristics of carto-vandalism identified in this research can be used to improve vandalism detection systems in the future.
DOI:doi:10.3390/ijgi9040197
URL:Bitte beachten Sie: Dies ist ein Bibliographieeintrag. Ein Volltextzugriff für Mitglieder der Universität besteht hier nur, falls für die entsprechende Zeitschrift/den entsprechenden Sammelband ein Abonnement besteht oder es sich um einen OpenAccess-Titel handelt.

Volltext ; Verlag: https://doi.org/10.3390/ijgi9040197
 Volltext: https://www.mdpi.com/2220-9964/9/4/197
 DOI: https://doi.org/10.3390/ijgi9040197
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:location-based games
 OpenStreetMap
 Pokémon
 user behavior analysis
 vandalism
 volunteered geographic information
K10plus-PPN:1735198447
Verknüpfungen:→ Zeitschrift

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