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Status: Bibliographieeintrag

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Verfasst von:Litz, Elena [VerfasserIn]   i
 Werner, Christian [VerfasserIn]   i
 Bauer, Jürgen M. [VerfasserIn]   i
 Hauer, Klaus [VerfasserIn]   i
Titel:Effects and feasibility of a memory exergame training in older adults
Titelzusatz:a randomized controlled trial
Verf.angabe:Elena Litz, Christian Werner, Juergen M. Bauer, Klaus Hauer
E-Jahr:2021
Jahr:1 Dec 2021
Umfang:8 S.
Fussnoten:Gesehen am 05.01.2022
Titel Quelle:Enthalten in: Games for health journal
Ort Quelle:New Rochelle, NY : Liebert, 2012
Jahr Quelle:2021
Band/Heft Quelle:10(2021), 6, Seite 383-390
ISSN Quelle:2161-7856
Abstract:Objective: The aim of the study is to assess the feasibility, sustainability, and effectiveness of task-specific memory exergame training on motor-cognitive performance in older adults. - - Materials and Methods: Fifty older adults (age: 78.8 ± 7.0 years) participated in a randomized controlled trial with a 10-week intervention and 3-month follow-up period. Both the intervention group (IG: n = 29) and control group (CG: n = 21) underwent a once-weekly exercise program, including strength and balance exercises, while the IG performed an additional exergame training, combining dynamic balance with visuospatial memory tasks. Outcome measures were completion time for distinct levels of memory exergame tasks without (condition 1) and with procedural support (condition 2) and (sub)-total game scores documented by a game-specific assessment strategy. - - Results: Significant improvements in the IG compared with the CG over the intervention period were found for completion times in most of the analyzed levels of condition 1 (P < 0.001-0.047; ηp2 = 0.238-0.335) and one level of condition 2 (P < 0.001, ηp2 = 0.267), for the subtotal game score of condition 1 (P = 0.002; ηp2 = 0.186), and for the total game score (P = 0.005; ηp2 = 0.162). Improvements were partially sustained 3 months after training cessation (P = 0.008-0.039, ηp2 = 0.095-0.174). Completion rates for initial levels were 86%-98%. No clinical events or safety issues were observed during the training. - - Conclusion: The study demonstrates that additional memory exergame training effectively, and sustainably, improves performance in complex motor-cognitive tasks involving dynamic balance and visuospatial memory in older adults.
DOI:doi:10.1089/g4h.2021.0032
URL:Bitte beachten Sie: Dies ist ein Bibliographieeintrag. Ein Volltextzugriff für Mitglieder der Universität besteht hier nur, falls für die entsprechende Zeitschrift/den entsprechenden Sammelband ein Abonnement besteht oder es sich um einen OpenAccess-Titel handelt.

Volltext ; Verlag: https://doi.org/10.1089/g4h.2021.0032
 Volltext: https://www.liebertpub.com/doi/10.1089/g4h.2021.0032
 DOI: https://doi.org/10.1089/g4h.2021.0032
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Balance
 Exergame
 Older adults
 Visuospatial memory
K10plus-PPN:1784854433
Verknüpfungen:→ Zeitschrift

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