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Universitätsbibliothek Heidelberg
Status: ausleihbar
Signatur: 2023 A 11701   QR-Code
Standort: Hauptbibliothek Altstadt / Freihandbereich Monograph  3D-Plan
Exemplare: siehe unten
Verfasst von:Adare-Tasiwoopa ápi, Sierra [VerfasserIn]   i
 Silva, Nathan K. [VerfasserIn]   i
Titel:Gamification in higher education
Titelzusatz:a how-to instructional guide
Verf.angabe:Sierra Adare-Tasiwoopa ápi and Nathan K. Silva
Verlagsort:New York, NY ; London
Verlag:Routledge
Jahr:2024
Umfang:x, 252 Seiten
Fussnoten:Includes bibliographical references and index
ISBN:978-1-64267-392-0
 978-1-64267-393-7
Abstract:"Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software sets this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses. This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. It's conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification"--
DOI:doi:10.4324/9781003444954
URL:Inhaltsverzeichnis: https://swbplus.bsz-bw.de/bsz185298807Xinh.htm
 DOI: https://doi.org/10.4324/9781003444954
Schlagwörter:(s)Hochschulunterricht   i / (s)Höheres Bildungswesen   i / (s)Gamification   i / (s)Kritisches Denken   i
Sprache:eng
Bibliogr. Hinweis:Erscheint auch als : Online-Ausgabe: Adare-Tasiwoopa ápi, Sierra, 1956-: Gamification in higher education. - New York, NY : Routledge, 2024
K10plus-PPN:185298807X
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2023 A 11701QR-CodeHauptbibliothek Altstadt / Freihandbereich Monographien3D-Planausleihbar
Mediennummer: 10710634

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