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Verfasst von:Visai, Giovanni [VerfasserIn]   i
Titel:Cinematic photoreal environments in Unreal Engine 5
Titelzusatz:creating captivating worlds and unleash the power of cinematic tools without coding
Verf.angabe:Giovanni Visai
Ausgabe:1st edition.
Verlagsort:Birmingham, UK
Verlag:Packt Publishing Ltd.
Jahr:2024
Umfang:1 online resource (548 pages)
Illustrationen:illustrations
Fussnoten:Includes bibliographical references and index
ISBN:978-1-80324-411-2
Abstract:As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
URL:Aggregator: https://learning.oreilly.com/library/view/-/9781803244112/?ar
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Jeux vidéo ; Programmation
 UnrealScript (Langage de programmation)
 Programmation (Informatique)
 computer programming
K10plus-PPN:1892760215
 
 
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