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Universitätsbibliothek Heidelberg
Status: ausleihbar
Signatur: 2024 A 7689   QR-Code
Standort: Hauptbibliothek Altstadt / Freihandbereich Monograph  3D-Plan
Exemplare: siehe unten
Verfasst von:Lowood, Henry [VerfasserIn] [InterviewteR]   i
Titel:Replayed
Titelzusatz:essential writings on software preservation and game histories
Mitwirkende:Guins, Raiford [HerausgeberIn]   i
 Kirschenbaum, Matthew G. [VerfasserIn eines Vorworts]   i
 Taylor, T. L. [InterviewerIn]   i
Verf.angabe:Henry E. Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum ; and an Interview by T. L. Taylor
Verlagsort:Baltimore
Verlag:Johns Hopkins University Press
E-Jahr:2023
Jahr:[2023]
Umfang:xvi, 358 Seiten
Illustrationen:Illustrationen
ISBN:978-1-4214-4594-6
Abstract:"The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"--
 "A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume. Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor. For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works-writing that remains timely, skillfully executed, and rigorously researched-as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians"--
URL:Inhaltsverzeichnis: http://www.gbv.de/dms/bowker/toc/9781421445946.pdf
Schlagwörter:(s)Software   i / (s)Videospiel   i / (s)Erhaltung   i / (s)Dokumentation   i
 (s)Brettspiel   i / (s)Kriegsspiel   i / (s)Strategisches Spiel   i / (z)Geschichte 1952-2016   i
Sprache:eng
Sach-SW:TECHNOLOGY & ENGINEERING / History
 HISTORY / Essays
K10plus-PPN:1847775691
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SignaturQRStandortStatus
2024 A 7689QR-CodeHauptbibliothek Altstadt / Freihandbereich Monographien3D-Planausleihbar
Mediennummer: 10727464

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