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 Online-Ressource
Titel:How to CODE in unity
Mitwirkende:French, John [MitwirkendeR]   i
Institutionen:Packt Publishing, [Verlag]   i
Ausgabe:[First edition].
Verlagsort:[Place of publication not identified]
Verlag:Packt Publishing
E-Jahr:2025
Jahr:[2025]
Umfang:1 online resource (1 video file (9 hr., 4 min.))
Illustrationen:sound, color
Fussnoten:Online resource; title from title details screen (O’Reilly, viewed February 5, 2025)
ISBN:978-1-83702-399-8
 1-83702-399-9
Abstract:Discover the power of coding in Unity and bring your game ideas to life. This course takes you from the basics of scripting to advanced Unity techniques, with practical examples and demonstrations every step of the way. You'll start by understanding the anatomy of a script, mastering variables, functions, and conditional statements, and exploring Unity-specific features like coroutines and scriptable objects. As you progress, you'll delve into advanced topics like connecting scripts, working with data structures, and creating complex gameplay mechanics. Hands-on projects, including building movement systems, managing object pools, and designing damageable objects, ensure you gain real-world coding experience. Each module introduces practical techniques to solve common game development challenges, fostering a deeper understanding of Unity's capabilities. By the end of the course, you'll be equipped to write efficient, maintainable scripts and implement industry best practices. Whether you're scripting user interfaces, managing game logic, or optimizing performance, this course ensures you're ready to tackle real-world Unity projects confidently. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Write clean and efficient Unity scripts for games. Create modular, maintainable game code. Debug and troubleshoot Unity scripts effectively. Implement gameplay mechanics with Unity scripting. Use coroutines for advanced game behaviors. Optimize performance in Unity-based projects. Audience This course is ideal for aspiring game developers, programmers, and hobbyists eager to create games in Unity. Basic familiarity with Unity's interface is helpful, but no prior coding experience is required, as the course begins with foundational concepts. About the Author John French: John French is a passionate content creator and game development enthusiast with a mission to make learning game development accessible to everyone. As the founder of Game Dev Beginner, John has combined his expertise in blog writing, video production, SEO, and organic search to create highly detailed Unity tutorials that demystify game development for beginners. What began as his personal journey has grown into a platform empowering thousands, with Game Dev Beginner reaching 5,000 daily visitors and 13,000 YouTube subscribers. John believes that anyone with the dedication to learn can make great games, even complete beginners.
URL:Aggregator: https://learning.oreilly.com/library/view/-/9781837023998/?ar
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Jeux vidéo ; Programmation
Form-SW:Instructional films
 Nonfiction films
 Internet videos
 Films de formation
 Films autres que de fiction
 Vidéos sur Internet
K10plus-PPN:1919253823
 
 
Lokale URL UB: Zum Volltext
 
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