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 Online-Ressource
Titel:Blender 4
Titelzusatz:the ultimate environment artist's guide
Mitwirkende:Bettison, Neil [MitwirkendeR]   i
Institutionen:Packt Publishing, [Verlag]   i
Ausgabe:[First edition].
Verlagsort:[Place of publication not identified]
Verlag:Packt Publishing
E-Jahr:2025
Jahr:[2025]
Umfang:1 online resource (1 video file (40 hr., 51 min.))
Illustrationen:sound, color
Fussnoten:Online resource; title from title details screen (O’Reilly, viewed March 17, 2025)
ISBN:978-1-80580-555-7
 1-80580-555-X
Abstract:Step into 3D environment artistry with this comprehensive guide to creating stunning Victorian cityscapes in Blender 4. Through a structured, hands-on approach, you'll model, texture, and render architectural elements, from grand townhouses to intricate street furniture. Starting with Blender navigation and workflow optimization, you'll build a solid foundation before diving into greyboxing, asset management, and precision modeling. As you progress, explore advanced detailing techniques like UV unwrapping, material nodes, and architectural ornamentation. Learn to design and texture historical shopfronts, libraries, and public spaces while optimizing workflows for large-scale city modeling. With sections on lighting, shading, and rendering, you'll gain the tools to create photorealistic Victorian environments for artistic and production-level projects. By the end, you'll have the skills to craft immersive environments with authentic architectural details, seamlessly integrating structures, props, and textures. Whether you're a game artist, environment designer, or 3D enthusiast, this course will help you create visually striking urban scenes with historical accuracy. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Create detailed Victorian buildings with modular efficiency. Utilize greyboxing for structured architectural planning. Apply advanced UV mapping and texturing techniques. Optimize asset management for large-scale environments. Render photorealistic scenes using CYCLES and EEVEE. Design realistic street furniture and architectural details. Audience This course is ideal for aspiring environment artists, game designers, 3D modelers, and architectural visualizers looking to expand their skills in Blender. Prior experience with 3D modeling is helpful but not required, as the course begins with foundational concepts before advancing to complex techniques. About the Author 3D Tudor By Neil Bettison: 3D Tudor Limited By Neil Ian Bettison, Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil's instructor style--his to-the-point instructions and clear guidance--makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both.
URL:Aggregator: https://learning.oreilly.com/library/view/-/9781805805557/?ar
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Affichage tridimensionnel
 Infographie
 three-dimensional
 computer graphics
Form-SW:Instructional films
 Nonfiction films
 Internet videos
 Films de formation
 Films autres que de fiction
 Vidéos sur Internet
K10plus-PPN:1921167610
 
 
Lokale URL UB: Zum Volltext
 
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 Klinikum MA Bestellen/Vormerken für Benutzer des Klinikums Mannheim
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