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Titel:Geometry nodes for Blender 4.4
Mitwirkende:Bridges, Michael [PräsentatorIn]   i
Institutionen:Packt Publishing, [Verlag]   i
Ausgabe:[First edition].
Verlagsort:[Place of publication not identified]
Verlag:Packt Publishing
E-Jahr:2025
Jahr:[2025]
Umfang:1 online resource (1 video file (4 hr., 3 min.))
Illustrationen:sound, color
Fussnoten:Online resource; title from title details screen (O’Reilly, viewed April 15, 2025)
ISBN:978-1-80611-365-1
 1-80611-365-1
Abstract:Unlock the potential of procedural 3D design with Blender 4.4's powerful Geometry Nodes system. This course begins by laying a solid foundation--guiding you through Blender setup, workspace optimization, and your first scatter--while introducing the fundamentals of how Geometry Nodes operate. You'll gain an early understanding of instancing, modeling integration, and data flow as essential building blocks. The core of the course centers on building a detailed glade scene using procedural methods. You'll explore displacement, animated wind effects, scattering, and vertex group control, learning how each node contributes to a responsive, dynamic environment. Concepts like ray casting, proximity detection, and spline-based movement are introduced as your scene gains complexity, enhancing both technical fluency and creative direction. As the project evolves, you'll implement procedural animation and advanced instancing to bring life to your environment with birds, lamps, and billboards. The course wraps with creative challenges that reinforce what you've learned and inspire further exploration. By the end, you'll be equipped to design and animate rich, modular scenes using a node-based workflow that scales with your creativity. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Set up a Geometry Nodes workflow in Blender 4.4 Design procedural environments using instancing and scattering Animate objects using noise, splines, and looping logic Use advanced nodes like Ray Cast and Proximity effectively Build optimized, modular node systems for complex scenes Troubleshoot node setups and debug procedural logic efficiently Audience This course is tailored for intermediate Blender users familiar with basic modeling and navigation. No prior experience with Geometry Nodes is required, though general understanding of Blender's interface and 3D concepts will help accelerate learning. About the Author Michael Bridges: Michael Bridges is a 3D generalist with over 15 years of experience, starting with SolidWorks in 2009, then moving to 3DS Max and Maya before specializing in Blender from 2014. He has developed and shared his knowledge through courses on Udemy and his educational site, Canopy Games. Michael is also a YouTube content creator, though his primary focus remains on course development. A self-confessed technology enthusiast, he enjoys helping people unlock the full potential of their devices, simplifying complex concepts with accessible language. His passion for technology is matched by his love of teaching, making advanced topics approachable for learners of all levels.
URL:Aggregator: https://learning.oreilly.com/library/view/-/9781806113651/?ar
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Affichage tridimensionnel
 Infographie
 three-dimensional
 computer graphics
Form-SW:Instructional films
 Nonfiction films
 Internet videos
 Films de formation
 Films autres que de fiction
 Vidéos sur Internet
K10plus-PPN:1924458225
 
 
Lokale URL UB: Zum Volltext
 
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