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Verfasst von:Heidbrink, Simone   i
 Knoll, Tobias   i
 Wysocki, Jan   i
Titel:"What would Jesus play?"
Titelzusatz:actor-centered perspectives on gaming and gamers (in lieu of an Introduction)
Verf.angabe:Simone Heidbrink, Tobias Knoll, Jan Wysocki
Jahr:2015
Umfang:17 S.
Titel Quelle:In: Online - Heidelberg journal of religions on the internet
Ort Quelle:Heidelberg : Heidelberg University Publishing, 2005
Jahr Quelle:2015
Band/Heft Quelle:7(2015), Seite 1-16
ISSN Quelle:1861-5813
Abstract:Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While game-immanent topics might be the most obvious area of study, the focus on gamers and their in-game conduct offers exceptionally deep insights into the interconnections of in-game content with the religious disposition of the gamers. Thus, an actor-centered approach can generate important new data and perspectives for the analysis of contemporary (religious) meaning-making processes within individual and group-based pop-cultural contexts.
DOI:doi:10.11588/rel.2015.0.18505
URL:Kostenfrei: Volltext ; Verlag ; Resolving-System: http://nbn-resolving.de/urn:nbn:de:bsz:16-rel-185058
 Kostenfrei: Volltext: http://dx.doi.org/10.11588/rel.2015.0.18505
 DOI: https://doi.org/10.11588/rel.2015.0.18505
URN:urn:nbn:de:bsz:16-rel-185058
Schlagwörter:(s)Computerspiel   i / (s)Spieler   i / (s)Christ   i
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:actor-centered approach
 Christianity
 GameChurch
 gaming culture
K10plus-PPN:1497556295
Verknüpfungen:→ Zeitschrift
 
 
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