Standort: ---
Exemplare:
---
| Online-Ressource |
Verfasst von: | Heidbrink, Simone  |
| Knoll, Tobias  |
| Wysocki, Jan  |
Titel: | "What would Jesus play?" |
Titelzusatz: | actor-centered perspectives on gaming and gamers (in lieu of an Introduction) |
Verf.angabe: | Simone Heidbrink, Tobias Knoll, Jan Wysocki |
Jahr: | 2015 |
Umfang: | 17 S. |
Titel Quelle: | In: Online - Heidelberg journal of religions on the internet |
Ort Quelle: | Heidelberg : Heidelberg University Publishing, 2005 |
Jahr Quelle: | 2015 |
Band/Heft Quelle: | 7(2015), Seite 1-16 |
ISSN Quelle: | 1861-5813 |
Abstract: | Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While game-immanent topics might be the most obvious area of study, the focus on gamers and their in-game conduct offers exceptionally deep insights into the interconnections of in-game content with the religious disposition of the gamers. Thus, an actor-centered approach can generate important new data and perspectives for the analysis of contemporary (religious) meaning-making processes within individual and group-based pop-cultural contexts. |
DOI: | doi:10.11588/rel.2015.0.18505 |
URL: | Kostenfrei: Volltext ; Verlag ; Resolving-System: http://nbn-resolving.de/urn:nbn:de:bsz:16-rel-185058 |
| Kostenfrei: Volltext: http://dx.doi.org/10.11588/rel.2015.0.18505 |
| DOI: https://doi.org/10.11588/rel.2015.0.18505 |
URN: | urn:nbn:de:bsz:16-rel-185058 |
Schlagwörter: | (s)Computerspiel / (s)Spieler / (s)Christ  |
Datenträger: | Online-Ressource |
Sprache: | eng |
Sach-SW: | actor-centered approach |
| Christianity |
| GameChurch |
| gaming culture |
K10plus-PPN: | 1497556295 |
Verknüpfungen: | → Zeitschrift |
|
|
| |
Lokale URL UB: | Zum Volltext |
"What would Jesus play?" / Heidbrink, Simone; 2015 (Online-Ressource)
67786137