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Verfasst von:Leménager, Tagrid [VerfasserIn]   i
 Vollstädt-Klein, Sabine [VerfasserIn]   i
 Kiefer, Falk [VerfasserIn]   i
 Mann, Karl [VerfasserIn]   i
Titel:Exploring the neural basis of avatar identification in pathological internet gamers and of self-reflection in pathological social network users
Verf.angabe:Tagrid Leménager, Julia Dieter, Holger Hill, Sabine Hoffmann, Iris Reinhard, Martin Beutel, Sabine Vollstädt-Klein, Falk Kiefer and Karl Mann
E-Jahr:2016
Jahr:July 14, 2016
Umfang:15 S.
Fussnoten:Gesehen am 04.02.2019
Titel Quelle:Enthalten in: Journal of behavioral addictions
Ort Quelle:Budapest : Akadémiai Kiadó, 2012
Jahr Quelle:2016
Band/Heft Quelle:5(2016), 3, Seite 485-499
ISSN Quelle:2063-5303
Abstract:Background and aimsInternet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one’s avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use.MethodsAbout 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed.ResultsPsychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity.Discussion and conclusionInternet gaming addiction appears to be linked to increased identification with one’s avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection.
DOI:doi:10.1556/2006.5.2016.048
URL:Bitte beachten Sie: Dies ist ein Bibliographieeintrag. Ein Volltextzugriff für Mitglieder der Universität besteht hier nur, falls für die entsprechende Zeitschrift/den entsprechenden Sammelband ein Abonnement besteht oder es sich um einen OpenAccess-Titel handelt.

Volltext: http://dx.doi.org/10.1556/2006.5.2016.048
 Volltext: https://akademiai-com.ezproxy.medma.uni-heidelberg.de/doi/abs/10.1556/2006.5.2016.048
 DOI: https://doi.org/10.1556/2006.5.2016.048
Datenträger:Online-Ressource
Sprache:eng
K10plus-PPN:1587226448
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