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Titel:The Oxford handbook of video game music and sound
Mitwirkende:Gibbons, William [HerausgeberIn]   i
 Grimshaw-Aagaard, Mark [HerausgeberIn]   i
Verf.angabe:edited by William Gibbons and Mark Grimshaw-Aagaard
Verlagsort:Oxford
Verlag:Oxford University Press
E-Jahr:2024
Jahr:[2024]
Umfang:1 Online-Ressource (xxiii, 944 Seiten)
Illustrationen:Illustrationen, Diagramme, Notenbeispiele
Gesamttitel/Reihe:Oxford handbooks series
Fussnoten:Description based on publisher supplied metadata and other sources
ISBN:978-0-19-755617-7
Abstract:Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
 Cover -- The Oxford Handbook of Video Game Music and Sound -- Copyright -- Contents -- List of Tables -- Acknowledgments -- List of Contributors -- About the Companion Website -- Introduction: A Hub World for Game Audio -- List of Figures -- SECTION 1 DISCIPLINARY QUESTIONS -- 1. Video Game Musicology in Practice: Fifteen Awkward Questions -- 2. Ode to Joysticks: Canonic Fantasies and the "Beethoven of Video Game Music" -- 3. Crossing the Ludo-​Cinematic Continuum: Music-​Theoretical Approaches to Video Game Music -- 4. Ludomusical Narrativity: Sound and Music as Structures of Play -- 5. A Creative System in Action: Bringing Video Game Music and Sound into Being -- SECTION 2 HISTORY AND TECHNOLOGY -- 6. A History of Early US Pinball Sound, 1871-​1939 -- 7. Selling Play through Music and Sound: Audiovisual Promotion for Early Consoles, Home Computers, and Games to 1983 -- 8. Hard Limitations and Soft Possibilities: A "Systematic" History of Early Video Game Sound Technology -- 9. Visualizing Music with Video Game Technologies -- 10. Onna no jidai: Women and Video Game Sound in 1980s Japan -- 11. Surviving the Game: Published Soundtracks as Archives -- 12. Symbolic Music and Algorithmic Composing: Computer Archaeological Perspectives on BASIC Game Sounds -- SECTION 3 PERCEPTION AND PSYCHOLOGY -- 13. Ambiguity and Vagueness in Video Game Sound -- 14. A Functional Approach to the Psychology of Video Game Sound -- 15. How Video Game Music Plays Us: Musical Topics, Modularity, and Compulsion Loops -- 16. Auditory Hallucinations and Altered States of Consciousness in Video Games -- SECTION 4 INTERACTING ACROSS MEDIA -- 17. Music and Sound in Early Film-​to-​Game Adaptations -- 18. Sound, Extended Reality, and the Cinematic-​Interactive Dichotomy -- 19. Game Noir: The Functions of Jazz in the Detective Adventure Video Game.
 "The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts"--
URL:Aggregator: https://ebookcentral.proquest.com/lib/kxp/detail.action?docID=31460460
Datenträger:Online-Ressource
Sprache:eng
Bibliogr. Hinweis:Erscheint auch als : Druck-Ausgabe: The Oxford handbook of video game music and sound. - [1.]. - New York : Oxford University Press, 2024. - pages cm
K10plus-PPN:1893125211
 
 
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