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| Online-Ressource |
Titel: | Advanced game AI systems with behaviour trees |
Titelzusatz: | Unity 6 compatible |
Mitwirkende: | De Byl, Penny [MitwirkendeR]  |
Institutionen: | Packt Publishing, [Verlag]  |
Ausgabe: | [First edition]. |
Verlagsort: | [Birmingham, United Kingdom] |
Verlag: | Packt Publishing |
E-Jahr: | 2025 |
Jahr: | [2025] |
Umfang: | 1 online resource (1 video file (7 hr., 18 min.)) |
Illustrationen: | sound, color. |
Fussnoten: | Online resource; title from title details screen (O’Reilly, viewed February 17, 2025) |
ISBN: | 978-1-83702-683-8 |
| 1-83702-683-1 |
Abstract: | Game AI goes beyond simple scripted actions—it's about designing intelligent agents that react dynamically to their environment. This course explores behavior trees, a powerful AI architecture used in modern game development. You'll start by learning the core components, including nodes, sequences, and selectors, and how to implement them effectively to create adaptive AI systems. As you progress, you'll dive into advanced behaviors such as prioritization, dynamic decision-making, and AI optimization techniques like coroutines. You'll refine AI logic with inverters, conditions, and repeaters while tackling real-world challenges like agent cooperation, blackboard state integration, and scalable decision-making. Through hands-on exercises, you'll develop AI that reacts intelligently to its surroundings, enhancing gameplay depth and complexity. By the end of the course, you'll be equipped with the knowledge to build scalable AI systems that adapt to various gameplay scenarios. With practical challenges, including patrol and escape simulations, you'll gain experience in designing and refining AI behaviors. Whether you're working on enemy AI, NPC interactions, or strategic decision-making, this course will help you create intelligent, efficient, and immersive AI solutions. |
URL: | Aggregator: https://learning.oreilly.com/library/view/-/9781837026838/?ar |
Datenträger: | Online-Ressource |
Sprache: | eng |
Sach-SW: | Jeux vidéo ; Programmation |
| Intelligence artificielle |
| Jeux vidéo ; Conception |
| artificial intelligence |
Form-SW: | Instructional films |
| Nonfiction films |
| Internet videos |
| Films de formation |
| Films autres que de fiction |
| Vidéos sur Internet |
K10plus-PPN: | 1921170786 |
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Lokale URL UB: | Zum Volltext |
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| Bibliothek der Medizinischen Fakultät Mannheim der Universität Heidelberg |
| Bestellen/Vormerken für Benutzer des Klinikums Mannheim Eigene Kennung erforderlich |
Bibliothek/Idn: | UW / m4696548139 |
Lokale URL Inst.: | Zum Volltext |
978-1-83702-683-8,1-83702-683-1
Advanced game AI systems with behaviour trees / De Byl, Penny [MitwirkendeR]; [2025] (Online-Ressource)
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